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Geode
Race: Dwarf
Culture: Anvil Dwarf

The Geode sees himself as a protector of nature and master of the elements, thus he has a command of many healing or elemental spells. The dwarves regard him as something of a loner, and among humans he has a reputation of being an odd duck.

Starting Attributes
  • Courage: 13
  • Cleverness: 14
  • Intuition: 15
  • Charisma: 13
  • Dexterity: 11
  • Agility: 11
  • Constitution: 13
  • Strength: 10
Base Values
  • Vitality: 30
  • Astral Energy: 33
  • Endurance: 37
  • Resist Magic: 8
Bonuses/Penalties
  • Nature Talent Bonus (obligatory)
  • Rapied AE-Regeneration
  • Naive
Starting Talents
Sneak 0, Willpower 2, Perception 3, Dwarfnose 2, Animal Lore 2, Plant Lore 5, Survival 5, Treat Wounds 1, Arcane Lore 1, Human Nature -2, Fast Talk -2

Starting Combat Talents
Daggers 1, Axes and Maces 2, Sabers 0, Staves 3, Brawling 2, Throwing Weapons 0

Starting Spells
Sumu's Shield 2, Plumbumbarm Heavy Arm 2, Lightning Find You 2, Strength of Earth 4, Light in the Darkness 1, Forces of Nature 2

Starting Special Abilities
None

Starting Equipment
Geode's Robe, Brown Leather Pants, Laced Boots, Geode's Creaking Staff, 5x Simple Bandages