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Prospector
Race: Dwarf
Culture: Anvil Dwarf

The prospector is a well-trained fighter with a keen sense for the hunt and for rare plants. He is at home in the wilderness and knows how to defend himself with crossbow and axe. He fears neither death nor ghosts and often seems rather whimsical to humans.

Starting Attributes
  • Courage: 12
  • Cleverness: 10
  • Intuition: 14
  • Charisma: 11
  • Dexterity: 13
  • Agility: 12
  • Constitution: 15
  • Strength: 13
Base Values
  • Vitality: 37
  • Astral Energy: 0
  • Endurance: 38
  • Resist Magic: 3
Bonuses/Penalties
  • Judge Distance
  • Danger Sense
  • Vitality Bonus
Starting Talents
Sneak -2, Willpower 2, Perception 10, Dwarfnose 2, Animal Lore 2, Plant Lore 3, Survival 3, Traps 2, Treat Wounds 2, Haggle 0, Human Nature 0, Fast Talk 0, Disarm Traps 1

Starting Combat Talents
Daggers 2, Axes and Maces 2, Sabers 0, Brawling 3, Crossbow 9, Throwing Weapons 4

Starting Special Abilities
Aimed Shot, Armor Use I

Starting Equipment
Cloth Shirt, Work Pants, Walking Boots, Wooden Club, Light Stone-Bow, 100x Shot, Prospector's Cap, 2x Noose Snare, 5x Simple Bandages