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Sapper
Race: Dwarf
Culture: Anvil Dwarf

The sapper is an extremely versatile mercenary. He is familiar with axes and maces and knows how to forge all kinds of useful items. He usually wears a long leather apron over his chain mail, like a second skin.

Starting Attributes
  • Courage: 14
  • Cleverness: 10
  • Intuition: 11
  • Charisma: 10
  • Dexterity: 11
  • Agility: 14
  • Constitution: 17
  • Strength: 14
Base Values
  • Vitality: 36
  • Astral Energy: 0
  • Endurance: 43
  • Resist Magic: 4
Bonuses/Penalties
  • Blacksmith Bonus (obligatory)
  • Tough Guy
  • Ranged Combat Penalty
Starting Talents
Sneak -2, Willpower 2, Perception 2, Dwarfnose 3, Traps 3, Streetwise 0, Treat Wounds 1, Haggle 0, Human Nature -2, Fast Talk 0, Blacksmith 4, Pick Locks 2, Disarm Traps 3

Starting Combat Talents
Daggers 2, Axes and Maces 2, Sabers 0, Two-handed Axes & Maces 4, Brawling 3, Throwing Weapons -1

Starting Special Abilities
Mighty Blow

Starting Equipment
Sapper's Apron, Work Pants, Work Boots, Blacksmith's Hammer, 5x Simple Bandages