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Battlemage
Race: Middenrealmian
Culture: Andergastian

The battlemage completed her training at the Andergast battle school, a practically-oriented academy that specializes in training warrior wizards. She wreaks fiery devastation on her enemies, but she also knows how to defend herself with a staff.

Starting Attributes
  • Courage: 13
  • Cleverness: 15
  • Intuition: 13
  • Charisma: 12
  • Dexterity: 12
  • Agility: 10
  • Constitution: 14
  • Strength: 11
Base Values
  • Vitality: 31
  • Astral Energy: 40
  • Endurance: 31
  • Resist Magic: 6
Bonuses/Penalties
  • Astral Energy
Starting Talents
Sneak 0, Willpower 2, Perception 1, Animal Lore 1, Plant Lore 1, Treat Wounds 2, Arcane Lore 3, Etiquette 2, Human Nature 1, Fast Talk 0

Starting Combat Talents
Daggers 0, Axes and Maces 0, Sabers 0, Staves 3, Brawling 1, Throwing Weapons 0

Starting Spells
Fastness of Body 3, Attributio Courage 2, Attributio Constitution 2, Plumbumbarm Heavy Arm 3, Iron Rot Rust 2, Ignafixus Burst of Flame 4, Light in the Darkness 2

Starting Special Abilities
Feint

Starting Equipment
Magician's Robe, Top Boots, Fighting Staff, 5x Simple Bandages