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Alchemist
Race: Tulamide
Culture: Mhanadistani

The alchemist is a highly-educated and versatile scholar of secret skills who travels the world in search of new recipes and hidden knowledge. Alchemists also know a little magic. They usually fight with clubs.

Starting Attributes
  • Courage: 12
  • Cleverness: 14
  • Intuition: 15
  • Charisma: 10
  • Dexterity: 14
  • Agility: 12
  • Constitution: 12
  • Strength: 11
Base Values
  • Vitality: 28
  • Astral Energy: 22
  • Endurance: 28
  • Resist Magic: 5
Bonuses/Penalties
  • Alchemy Bonus (obligatory)
  • Rapid AE-Regeneration
  • Slow Healing
Starting Talents
Sneak 0, Willpower 2, Perception 0, Animal Lore 2, Plant Lore 3, Survival 2, Treat Poisons 2, Treat Wounds 2, Arcane Lore 3, Haggle 3, Human Nature 0, Fast Talk 2, Alchemy 7

Starting Combat Talents
Daggers 1, Axes and Maces 1, Sabers 3, Brawling 0, Throwing Weapons 0
Starting Spells
Attributio Agility 2, Iron Rust Rot 4, Light in the Darkness 3, Balm of Healing 1

Starting Special Abilities
Feint

Starting Equipment
Alchemist's Robes, Pantaloons, Tulamidian Shoes, Rusty Cleaver, Alchemist's Hat, 5x Simple Bandages