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Dwarven Halls
Dwarven Halls


Encounter any problems with this walkthrough? Have comments? Let us know!


 
 
1 - Teleporter

It requires the dwarven activation scroll.


2 - Throne Room

If you try to walk into the throne room, the door guards will force you to deposit all of your equipment. If you'd like to visit the throne room and keep your equipment (so you can, for example, pick the locks of the six chests inside), then simply throw one of your teleporter pyramids beyond the door guards, and then teleport to it.

You should find King Kelp Dunatrim in the throne room, but he won't have much to say to you until you've received the quest to retrieve the Axe of Stone (see the Dwarven Village section, #5). Then, after you've checked out the Dwarven Mines and uncovered the plot to steal the axe, the king will thank you for your help, and, as a reward, he'll tell you about the dragon armor. In particular, he'll tell you that he has the helmet, and that he'll give it to you once you've found the breastplate and the Heart of the Dragon. For more information on dragon armor, see the Dragon Armor entry in the Other Quests section. Dunatrim will also give you a dwarven activation scroll, which you probably picked up long ago.


3 - Penthalos' House

Penthalos is a priest and a potion merchant. If you've discovered Boratus' house in the Dark Forest, then you should have received a quest to cure the "animals" inside. You can get the cure from Penthalos. He'll tell you that he has some holy water that can do the trick, but you'll have to find a holy grail to transport it in. You can find the grail in one of the caves in the Dark Forest. Once you've given the grail to Penthalos, he'll fetch the water for you and give you a filled holy grail. For all this you'll earn (in total) 198,500 experience.


4 - Cell

You'll have to pick the lock to open the cell, but inside you'll find a treasure map. See the Treasure Maps entry in the Other Quests section for details.


5 - Grischa's Forge

Grischa is involved in the Dragon Armor quest. See that section for details.


6 - Strobur's House

Strobur will tell you that he has a brother named Rimmer in the Dwarven Village, and he'll ask you to look him up and send him his best wishes. When you do, you'll receive 11,000 experience and five bottles of ale.


7 - Elmer's House

Elmer Vignus is the dwarven jeweler. If you've received the quest from Randell in Verdistis to pick up a brooch, then Elmer will hand it right over.


Exits:

A. Exit to the Dark Forest.
B. Exit to the Dwarven Mines, Level 1.

Walkthrough
Intro & Advice
Introduction & Advice
Ferol, West
Overview
Aleroth
Catacombs, Level 1
Catacombs, Level 2
Catacombs, Level 3
Catacombs, Level 4
Catacombs, Level 5
Ferol, North
Overview
Farms
Rivertown
Nericon's Garden
Church
Rivertown Sewers
Cursed Abbey
Dr. Elrath's House
Dwarven Village
Stormfist Castle
Cemetery
Castle Treasure Rms.
Ferol, South
Overview
Poor Quarter
Barracks
Ravaged Village
Mine Shaft
Secret Orc Camp
Main Orc Camp
Robbery House
Verdistis
Overview
Merch. Guild Archives
Verdistis Sewers
Assassin's Guild
Thieves' Guild
Dark Forest
Overview
Elven Village
Burial Chamber
Imp's Castle
Warrior's Guild
Dwarven Halls
Dwarven Mines
Iona's Dungeon
Prison Level
Level 1
Level 2
Level 3
Cyrion's Lair
Council of Seven
Meeting Hall
Aleroth Revisited
Sphere of Magic
Wastelands
Overview
Black Lake Dungn.
Overview
Demona's Fortress
Cornelius' Fortress
Iona's Fortress
Moriendor's Fortress
Josephina's Fortress
Demons' Fortress
Other Quests
Activation Scrolls
Dragon Armor
Holy Weapons
Treasure Maps
Larian Armor
 
 
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