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Wastelands Overview
Wastelands Overview


Encounter any problems with this walkthrough? Have comments? Let us know!


Area Note

You'll find a whole mess of imps in the wastelands. They'll sometimes drop "very large" charms, but otherwise, if you feel like your character is already powerful enough to beat the end bosses, there isn't any particular reason to kill them.


1 - Starting Point

When you arrive in the Wastelands, a couple of good things will happen: you'll gain about five levels, and the Path of the Divine will open up in your skills panel, giving you new skills to learn.


2 - Drox and Garth

Mostly Drox and Garth are there for funny conversations, although they will warn you that there is a dragon in the area. Drox is also a shopkeeper, but he starts out with a 0 attitude towards you, and so you might want to skip shopping with him and wait for Kroxy (#5) instead.


3 - Imp

Around here you'll encounter a powerful imp shaman simply called an imp. He'll drop the Axe of a Hundred Crusades when he dies.


4 - Zandalor and Arhu

Walking up to Zandalor and Arhu will trigger a cut scene and a conversation, and you'll learn that you've been away for months, and that the Black Ring is just about ready to summon the Lord of Chaos. To stop them, you'll have to learn how to become a ghost (that is, learn the "spirit form" skill) so you can reach the Black Lake Dungeon and disrupt the ritual. Zandalor will suggest seeking out Patriarch the Dragon (#9) to learn about the skill.

After the initial conversation, Zandalor and Arhu will move to #4a.


5 - Kroxy

He's a shopkeeper now, and he'll usually have "very large" charms for sale. Kroxy resets his stock frequently (roughly every five minutes), so this is a good place to drop one of your teleporter pyramids.


6 - House

Inside the house you'll find the sword of the gods, which is a pretty good one-handed sword.


7 - Blue Dragonriders

You'll find a few blue dragonriders here. If you can kill them easily then you're ready to face the end bosses in the Black Lake Dungeon (#9).


8 - Patriarch

If you suck up to Patriarch ("oh mighty dragon") and offer to teach him how to become a ghost, he'll inadvertently teach you a point of "spirit form," and you'll earn 196,000 experience.

If you're patient, you can use the "poisonous cloud" spell to slowly kill Patriarch, but the reward (some experience and a random object) probably isn't worth the effort.


9 - Black Lake Dungeon

The waters around the dungeon will damage you if you're not using the "spirit form" skill. But the damage is low enough that it's safe to wander into the waters a ways, kill a couple spectre lords, and then return to land. Just don't get too close to the dungeon entrance without using "spirit form" or else you'll die outright. The solid ground immediately around the dungeon entrance is safe to walk on.

The dungeon itself is handled in the Black Lake Dungeon section.

Walkthrough
Intro & Advice
Introduction & Advice
Ferol, West
Overview
Aleroth
Catacombs, Level 1
Catacombs, Level 2
Catacombs, Level 3
Catacombs, Level 4
Catacombs, Level 5
Ferol, North
Overview
Farms
Rivertown
Nericon's Garden
Church
Rivertown Sewers
Cursed Abbey
Dr. Elrath's House
Dwarven Village
Stormfist Castle
Cemetery
Castle Treasure Rms.
Ferol, South
Overview
Poor Quarter
Barracks
Ravaged Village
Mine Shaft
Secret Orc Camp
Main Orc Camp
Robbery House
Verdistis
Overview
Merch. Guild Archives
Verdistis Sewers
Assassin's Guild
Thieves' Guild
Dark Forest
Overview
Elven Village
Burial Chamber
Imp's Castle
Warrior's Guild
Dwarven Halls
Dwarven Mines
Iona's Dungeon
Prison Level
Level 1
Level 2
Level 3
Cyrion's Lair
Council of Seven
Meeting Hall
Aleroth Revisited
Sphere of Magic
Wastelands
Overview
Black Lake Dungn.
Overview
Demona's Fortress
Cornelius' Fortress
Iona's Fortress
Moriendor's Fortress
Josephina's Fortress
Demons' Fortress
Other Quests
Activation Scrolls
Dragon Armor
Holy Weapons
Treasure Maps
Larian Armor
 
 
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