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Druid - Summoning Skills
Skill Tree General Skill Information

Summoning Skill Tree


Active Skills

To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.

Passive Skills

Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.

Auras

Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.

Curses

Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.

Icon Name Req'd Level Prerequisites Skill Description
Raven Raven 1 none With enough training in this skill, a Druid can summon a conspiracy of ravens, who viciously attack any opponents with razor sharp talons, flying over obstacles even the Druid himself cannot traverse.
Poison Creeper Poison Creeper 1 none A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact.
Oak Sage Oak Sage 6 none The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as well as the health of his companions.
Summon Spirit Wolf Summon Spirit Wolf 6 Raven (1) This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague.
Carrion Vine Carrion Vine 12 Poison Creeper (1) The sentient plant summoned by this skill draws the corpses of your enemies into the ground, where it rapidly decomposes them, giving their life energies to the Druid who summoned it.
Heart of Wolverine Heart of Wolverine 18 Oak Sage (6) This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party.
Summon Dire Wolf Summon Dire Wolf 18 Raven (1)
Oak Sage (6)
Summon Spirit Wolf (6)
This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes.
Solar Creeper Solar Creeper 24 Poison Creeper (1)
Carrion Vine (12)
This skill conjures forth an intelligent plant that draws the enemy's dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it.
Spirit of Barbs Spirit of Barbs 30 Oak Sage (6)
Heart of Wolverine (18)
The spirit invoked by this skill bestows upon the Druid an his company the mystical ability to reflect damage back at any opponents who injure them.
Summon Grizzly Summon Grizzly 30 Raven (1)
Oak Sage (6)
Summon Spirit Wolf (6)
Summon Dire Wolf (18)
This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury.