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With a new early access patch for Baldur's Gate III now live, you might be wondering about the game's current state and its general prospects after about a year of early access. If that's the case, you can find a few previews based on the latest build below.
First, here's Eurogamer with a preview that doubles as an interview with Larian's Swen Vincke:
The lead systems person I spoke to said there wouldn't be another big update to BG3 for a while now. Is that right?
Swen Vincke: It will take several months for sure. We're doing this balancing act where we're releasing these updates, but we're also trying to finish the game. And every single update is like release because you have to really tie up and polish everything, and it interferes with release. So it'll certainly be several months.
It's not that it's going to be the last update that we're going to be doing - no, there will be actually multiple updates still coming - but don't expect one next month or in a couple of months. It will take us a little bit of time before we're going to be able to actually do the next update where there's going to be a whole bunch of stuff.
Then, we also have PC Gamer:
If it wasn't already made clear by the whole 'worm inside your brain' plotline, Baldur's Gate 3 is intent on taking players to some seriously dark places, both literally and figuratively. Nere's duergar thugs are a thoroughly unpleasant bunch, cruel, coarse, and about as trustworthy as a bridge made of snakes. Indeed, Grymforge is seemingly designed to thwart the intentions of goody-two-shoes players. Kind words won't get you far here, while kind actions might be interpreted as weakness, and earn you nothing more than a knife in your back. On the flipside, Grymforge is ripe with opportunity to embrace your inner bastard, to make the lives of those poor gnome slaves even more miserable than they were before, or get in on the backstabbing yourself, joining at least one conspiracy among the duergar.
The developers have also made big improvements to the visuals with Patch 6, completely revamping the lighting system with volumetric fog and lighting, allowing all particles to be lit by environment and Global Illumination, adding brand new effects like translucency, atmospheric scattering, and dynamic clouds, introducing an entirely new colour grading alongside much-improved HDR rendering and tonemapper, and support for NVIDIA DLSS 2.3 and AMD FidelityFX Super Resolution. Last but not least, the characters will now realistically look dirty, sweaty, bloodied, and bruised as they go through their perilous adventures.