The Elder Scrolls: Blades Update 1.9 Patch Notes

The recently-announced Update 1.9 for Bethesda’s mobile action-RPG The Elder Scrolls: Blades is now live, introducing an interactive quest map, new Event Quests, a new enemy faction, PvP Seasons, and an assortment of miscellaneous fixes. Here’s the complete changelog:

Patch 1.9 of The Elder Scrolls: Blades is live! Check out everything included in the latest version of the game in the notes below:

  • The Quest Menu has been replaced by the interactive Quest Map.
  • Explore the Map to see what you've accomplished and get a preview of what lies ahead.
  • Use the Quick Navigation controls to go exactly where you need to be.
  • Start Quests and Jobs directly from the Map or access the Details page for more info.
  • Get quick information about upcoming Quest requirements.
  • The cursed lands beyond the portal now offer new challenges for intrepid heroes.
  • A new Event will debut this month, with more to come afterwards.
  • Visit the Event Portal on the new Quest Map to play active Events and get information on upcoming ones.
  • Straight from the Shivering Isles come the Dark Seducers, a Daedric race in service of the Mad God Sheogorath.
  • These deadly adversaries sport new weapons and armor, which can be purchased in the Sigil Shop and used by players Level 39 and up.
  • Dark Seducers also have a new exclusive spell, Snakebite, which converts their physical attacks to poison damage.
  • These enemies will only appear in Events, so stay alert.
  • As of this release, PvP Leaderboards will now reset on the first of each month.
  • Special PvP rewards will be given out at the end of each season.
  • This month's reward for the first 100 ranks will be the Gold, Silver or Bronze Victor's Swords, depending on the actual rank achieved.
  • Members of the top 100 guilds will also receive Gems and Soul Gems once the season closes.
  • All players who participated in the PvP season will receive Gems and chest rewards when it ends.
  • Many graphical improvements and optimizations have been made in Quests, Jobs and Events, as well as UI screens and controls.
  • Town: Improved camera angles for Saashi, other NPCs.
  • Town: The Halloween Town theme is back for a limited time.
  • Android: Fixed an Arena bug that prevented matchmaking with other players and froze the game.
  • Arena: Fixed attack swipes not properly registering during PvP combat.
  • Arena: Players' weapons will now always appear the correct size during pre-match or victory screens.
  • Art: Fixed texture on right shoulder piece of Durak's Armor.
  • Events: Fixed a bug where the Event intro text gets stuck on screen.
  • Events: Fixed a bug where the potion shortcut icon does not appear if the player uses a potion from the inventory immediately upon entering combat.
  • Inventory: Hide helmet button now works as expected when using it immediately after equipping a helmet.
  • Quests: Attempting to load into town after completing the first objective of "A Snake in the Grass" no longer causes the game to crash.
  • Quests: Coming back to Town after completing "Like Father, Like Son" will no longer cause errors if Henrik isn't there.
  • Quests: Fixed a bug where quitting the game right after defeating an Arena Quest opponent would then prevent the quest from being completed.
  • Quests: Wanum will now stay in town even when his Arena Quest fight is active, to prevent errors when coming back from Quests where he is the debriefing NPC.
  • Switch: Fixed a hard crash when the arena matchmaking system automatically Requeues.
  • Switch: Fixed a bug in PvP where performing a combo swing right before getting stunned could result in a stuck charge swing once the stun ends.
  • Switch: Fixed a bug that caused the game to freeze on a communication error when resuming gameplay after putting the console to sleep for a few minutes.
  • Switch: Fixed a bug that could cause the game to freeze when loading when Internet access speed is too low.
  • Switch: User will now be notified of network issues when retrying on communication errors.
  • Switch: Fixed a bug where the inventory menu continued being interactive while the Upgrade Inventory modal window was open.
  • Switch: Fixed a crash that could occur when picking up dropped items in Quests and Jobs.
  • Switch: Fixed a bug that sometimes caused the game to crash when disconnecting from the network after purchasing an eShop item and returning to the title.
  • Fixed a wide variety of interface bugs, minor audio issues, and crashes.