Atheists have their mind grounded in observable truths. They simply do not believe in any higher
spiritual power or superstitions. Because of this, they are immune to curses. However, this also
makes them immune to the effects of blessings and altruistic healing from a cleric.
A person of Druidic faith believes in the divinity of the living world itself: plants and animals,
sun and rain, day and night. While outdoors, followers of the Druidic faith regenerate lost Hit
Points and Mana Points much faster than normally possible. However, while in dungeons or underground
they regenerate these points much more slowly than normal.
A person of Virtuous faith lives a life of altruism and strives to promote goodwill with others.
Their faith often revolves around the worship of one or more deities whom they believe hold dominion
over all living things. Virtuous persons automatically receive the spell "Bless" and can cast it at
Level 1 without the need for the Divination skill. However, Virtuous persons are much more
susceptible to being cursed when in the presence of what they perceive as great evil.
A person of Nefarious faith lives a life of self-indulgence and corruption. By promoting wickedness
in this life, they are ensured continued debauchery in the afterlife. Nefarious people have a 5%
chance on any attack to deliver Malice Damage, an increase in damage gained by the use of savage
and cruel combat techniques. However, they are immune to the effects of healing from an altruistic
cleric or priest.
Note: Malice Damage only gives a bonus to physical attacks, not spells.
Agnostic people generally believe in some sort of higher power on a personal level, but they balance
this belief with observable truths and grounded ideals. Being generally balanced, Agnostics receive
neither bonuses nor penalties.