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Fighter Traits
Dragon's Toughness
Effect: A state of physical mettle that reduces melee damage done to the Hero.
Rank 1 (80 Points): Acquired
Rank 2 (100 Points): Increased damage reduction
Improved Critical
Effect: A combat talent that increases the likelihood of a critical hit.
Rank 1 (80 Points): Acquired
Rank 2 (90 Points): Increased chance
Rank 3 (100 Points): Increased chance
Rank 4 (110 Points): Increased chance
Inner Strength
Effect: A mental trait that allows the Hero to regain Mystical Will faster than normal.
Rank 1 (80 Points): Acquired
Rank 2 (100 Points): Increased mystical will regeneration
Outer Strength
Effect: A physical focus that gives the Hero a strength bonus on all melee attacks.
Rank 1 (80 Points): Acquired
Resist Fire
Effect: A trait that gives the Hero a chance to resist fire damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Resist Ice
Effect: A trait that gives the Hero a chance to resist ice damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Resist Poison
Effect: A trait that gives the Hero a chance to resist poisoning entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Wield Long Sword
Effect: Allows the Hero to be proficient with Long Swords.
Rank 1: Acquired
Rank 2 (30 Points): Increased damage when wielding
Rank 3 (50 Points): Increased damage when wielding
Rank 4 (70 Points): Increased damage when wielding
Wield Scimitar
Effect: Allows the Hero to be proficient with Scimitars.
Rank 1: Acquired
Rank 2 (40 Points): Increased damage when wielding
Rank 3 (60 Points): Increased damage when wielding
Rank 4 (80 Points): Increased damage when wielding
Wield Bastard Sword
Effect: Allows the Hero to be proficient with Bastard Swords.
Rank 1: Acquired
Rank 2 (50 Points): Increased damage when wielding
Rank 3 (70 Points): Increased damage when wielding
Rank 4 (90 Points): Increased damage when wielding
Wield Great Sword
Effect: Allows the Hero to be proficient with Great Swords.
Rank 1: Acquired
Rank 2 (60 Points): Increased damage when wielding
Rank 3 (80 Points): Increased damage when wielding
Rank 4 (100 Points): Increased damage when wielding
Wield Claymore Sword
Effect: Allows the Hero to be proficient with Claymores.
Rank 1: Acquired
Rank 2 (70 Points): Increased damage when wielding
Rank 3 (90 Points): Increased damage when wielding
Rank 4 (110 Points): Increased damage when wielding
Wear Leather Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Leather.
Rank 1: Acquired
Wear Scale Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Scale.
Rank 1: Acquired
Wear Chain Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Chain Mail.
Rank 1 (50 Points): Acquired
Wear Splint Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Splint Mail.
Rank 1 (70 Points): Acquired
Wear Plate Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Plate.
Rank 1 (100 Points): Acquired