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Cleric Traits
Improved Critical
Effect: A combat talent that increases the likelihood of a critical hit.
Rank 1 (80 Points): Acquired
Rank 2 (90 Points): Increased chance
Rank 3 (100 Points): Increased chance
Rank 4 (110 Points): Increased chance
Meditation
Effect: An incredible mental strength that allows the Hero to regain mystical will much faster than normal.
Rank 1 (80 Points): Acquired
Rank 2 (100 Points): Increased mystical will regeneration
Resist Fire
Effect: A trait that gives the Hero a chance to resist fire damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Resist Ice
Effect: A trait that gives the Hero a chance to resist ice damage entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Resist Poison
Effect: A trait that gives the Hero a chance to resist poisoning entirely or suffer only a portion of its damage.
Rank 1 (80 Points): Acquired
Wield Cudgel
Effect: Allows the Hero to be proficient with Cudgels.
Rank 1: Acquired
Rank 2 (30 Points): Increased damage when wielding
Wield Heavy Mace
Effect: Allows the Hero to be proficient with Heavy Maces.
Rank 1 (20 Points): Acquired
Rank 2 (40 Points): Increased damage when wielding
Wield War Hammer
Effect: Allows the Hero to be proficient with War Hammers.
Rank 1: Acquired
Rank 2 (50 Points): Increased damage when wielding
Wield War Axe
Effect: Allows the Hero to be proficient with War Axes.
Rank 1 (40 Points): Acquired
Rank 2 (60 Points): Increased damage when wielding
Wield Great Axe
Effect: Allows the Hero to be proficient with Great Axes.
Rank 1 (50 Points): Acquired
Rank 2 (70 Points): Increased damage when wielding
Wear Leather Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Leather.
Rank 1: Acquired
Wear Scale Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Scale.
Rank 1: Acquired
Wear Chain Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Chain Mail.
Rank 1 (50 Points): Acquired
Wear Splint Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Splint Mail.
Rank 1 (70 Points): Acquired
Wear Plate Armor
Effect: Enables the Hero to carry out his or her actions while wearing armor made of Plate.
Rank 1 (100 Points): Acquired