Race: Halfling
Halflings are short, generally plump people, very much like small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall they prefer the comforts of home to dangerous adventuring. There are three racial divisions of halflings within the Realms: hairfoot, tallfellow, and stout.

Con Saves
  • Ability Scores. Halflings receive a +1 bonus to Dexterity and a -1 penalty to Strength and Wisdom.

  • Resilient. Halflings receive a +2 bonus to Saving Throws vs. Spell, Paralysis/ Poison/Death, and Rod/Staff/Wand. Halflings also receive an additional bonus to these saves based on their Constitution, as shown on the table to the right.

  • Halfling Training. Halflings gain a permanent -1 THAC0 bonus with slings.

  • Thieving Abilities. Halflings gain a +20 bonus to Pick Pockets, Move Silently, and Hide in Shadows. Halflings also gain a +15 bonus to Open Lock, as well as a +10 bonus to Find Traps.