Class: Sorcerer (EE)
Sorcerer. Sorcerers are practitioners of magic born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in human form.

Regardless, the Sorcerer's magic is intuitive rather than logical. They know fewer spells than Mages, acquiring them only when they gain levels, but what spells they know can be cast more often and without the need to select and prepare them before use. They cannot specialize in magic as Mages can, but apart from these differences, Sorcerers and Mages are very similar.

Hit Dice: d4

Alignment: Any

  • Weapons and Armor. The Sorcerer may not wear any armor (including shields or helmets), but may wear robes and use ioun stones. The Sorcerer's weapons are limited to the following: Dagger, Quarterstaff, Dart, and Sling.

  • Proficiency. The Sorcerer may achieve, but not exceed, Proficiency in any weapon they can use. They may not become Proficient with any fighting style.

  • Spellcasting. The Sorcerer begins at 1st level knowing a small selection of level 1 spells, and learns new spells automatically at every level thereafter. The Sorcerer eventually learns up to level 9 spells. The Sorcerer may not write spells into their spellbook from scrolls found in the world as Mages do.

  • Spontaneous Casting. The Sorcerer does not need to memorize spells in order to cast them. Instead, they can use any available spell slot to cast any spell they know of that slot's level.


Dragon Disciple. Dragon Disciples are powerful Sorcerers with dragons' blood somewhere in their lineage. Their natural magical talents bring out their draconic heritage, allowing them to cast powerful magical spells and exhibit dragon-like abilities.

  • Thick Skin. The Dragon Disciple gains a permanent +1 bonus to Armor Class at 1st level, and then again at 5th, 10th, 15th, and 20th level.

  • Constitution Bonus. The Dragon Disciple gains a permanent +1 bonus to Constitution at 5th level, and then again at 15th level.

  • Reduced Spellcasting. The Dragon Disciple gains one fewer spell slot for each spell level they can cast.

  • Fire Resistance. Starting at 4th level, the Dragon Disciple gains 25% resistance to fire damage. This resistance increases to 50% at 8th level, 75% at 12th level, and 100% at 16th level.
    Breath Weapon
    Level Damage
    3-53d8 fire
    6-84d8 fire
    9-115d8 fire
    12-176d8 fire
    18+8d8 fire

  • d6 Hit Die. The Dragon Disciple rolls a d6 instead of a d4 whenever they roll Hit Points for a new level.

  • Breath Weapon. Starting at 3rd level, the Dragon Disciple can breathe fire once per day in a 140-degree arc, inflicting fire damage on all creatures caught within the area. The damage increases as the Dragon Disciple gains levels, as shown in the table to the right.