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Vine Magic
Level One


Slow [Cumulative]

Causes the target to move and attack slower.


Repel [Cumulative]

Causes monsters to avoid attacking the target.
Duration: 5 minutes


Stink Bomb

Creates a small cloud of stinking gas that causes the target to gag, disrupting their ability to attack.


Level Two


Haste [Cumulative]

This spell causes all party members near the target to move and attack faster.
Duration: 5 minutes


Venom Bite

Hurls a venomous attack at the target, injecting poison that drains the monster's Hit Points.


Lure [Cumulative]

Causes monsters to attack the target party member. This spell will not make the monsters attack other monsters. It is useful to force monsters to attack stronger or better protected characters and leave weaker characters alone.
Duration: 5 minutes


Level Three


Binding Force

Creates bands of magical energy that bind the target and prevent it from attacking.


Artifact of Vines

This spell is not cast. It is required to Enchant or Bless an Artifact with powers from the Vine Magic realm. The ritual is performed at any magic shoppe or temple.


Pry

This spell may only be cast on a treasure chest or lock. It will attempt to open the target object. If the object is trapped, the Pry spell usually sets the trap off. This spell is dependent upon the Sorcery skill of the caster, which determines how difficult a chest or lock the spell can open. The Pry spell can also be successful on locks that have become jammed.


Level Four


Toughen [Cumulative]

This spell increases the health of the target by adding 10 additional Hit Points. When the spell wears off, the target's Hit Points will be reduced to normal.
Duration: 5 minutes


Cure Poison

This spell cures any poison affecting the target.


Unbind

This spell removes all paralysis affecting the target, including paralysis from magic spells such as Binding Force.


Level Five


Locust Swarm

This spell conjures a buzzing swarm of locusts to attack the target, dealing up to 20 points of damage to the target and surrounding monsters.


Disarm Trap

This spell may only be cast on a treasure chest or lock, and is a more powerful version of the Pry spell. It will attempt to open the target object. Unlike the Pry spell, however, the Disarm Trap spell will usually not trigger any trap on the object. This spell is dependent upon the Sorcery skill of the caster, which determines how difficult a chest or lock the spell can open. The Disarm Trap spell can also be successful on locks that have become jammed.


Poison Breath

Spews a noxious jet of poison gas at the target, dealing up to 18 points of damage and poisoning or gagging the target.


Level Six


Cure

Cures the target of any Poison, Blindness, Sickness, or Disease.


Deadly Vapours

Sends a giant toxic cloud of poison gas toward the target, inflicting damage and poisoning or gagging any monsters caught inside the cloud or standing nearby.
Duration: 20 seconds


Breath of Air

This spell takes half the Hit Points of the caster and replenishes the air of party members near the target. It is most useful when characters are underwater and are starting to drown.


Level Seven


Whirling Dervish

Launches a swirling tornado at the target, inflicting heavy damage to any monsters in its path.


Vine of Life

When this spell is cast upon a target, any damage dealt that would kill the target instead reduces the target's Hit Points to 1. The spell will end once it has prevented the target from dying in this way.
Duration: 10 minutes