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Character Information

 

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Skills
Artifacts

The ability to identify artifacts and items. The level of this skill determines the level of items the character can successfully identify.


Athletics

The ability to jump, swim, run, climb, and take falls.


Axe

The ability to make a successful strike when using an axe.


Blessings

The number of blessings the character can bestow on a single weapon or armour. This skill requires the character to have one or more Artifact spells in their spellbook. Blessings on items may be done at any town temple.


Bow

The ability to make a successful strike shooting a bow or crossbow.


Dagger

The ability to make a successful strike using a dagger.


Deathstrike

The ability to kill a monster with a single critical strike.


Enchants

The number of enchantments the character can bestow on a single weapon or armour. This skill requires the character to have one or more Artifact spells in their spellbook. Enchantments on items may be done at any town magic shoppe.


Fiendcraft

The highest level of Fiend magic spells the character can learn.


Forge

The ability to repair weapons and armour.


Gallantry

Improves the chance to make successful strikes using any weapon, and increases the damage dealt by any weapon.


Incantation

Improves the character's speed of casting magic spells.


Kung Fu

The ability to fight using hands and feet as deadly weapons.


Leadership

Reduces the ability of monsters to make successful strikes on the character, reduces damage by hand weapons to the character, but the character is targeted more often.


Mace

The ability to make a succcessful strike using a mace.


Mooncraft

The highest level of moon magic spells the character can learn.


Music

The ability to play magical music instruments effectively.


Pickpocket

The ability to steal from monsters and other characters.


Pole & Staff

The ability to make a successful strike using a polearm or staff.


Prowess

Improves the speed of the character to make strikes using weapons.


Scout

The ability to detect monsters in the area. If a monster is detected, a message will appear in the text window.


Second Weapon

The ability to make a second strike attempt using an accessory weapon. Characters cannot fight with two weapons without this skill.


Shield

The ability to block and fight using a shield.


Sorcery

The effective power level of magic spells cast by the character - the higher the Sorcery skill, the moer powerful the spell.


Spiritcraft

The highest level of Spirit magic spells the character can learn.


Stealth

The ability to hide in shadows, make attacks, and avoid detection by the monsters.


Stonecraft

The highest level of Stone magic spells the character can learn.


Suncraft

The highest level of Sun magic spells the character can learn.


Sword

The ability to make a successful strike using a sword.


Throwing

The ability to make a successful strike using a hurled weapon.


Traps & Locks

The ability to disarm and open trapped treasure chests and locks.


Vinecraft

The highest level of Vine magic spells the character can learn.