Register Lost Password?  Cookie?
  The time now is 05:13 AM GMT -6.  
Banshee Network
 
Neverwinter Nights
Game Information
Recent News
NWN Walkthrough
SoU Walkthrough
HotU Walkthrough
KM Walkthrough
SG Walkthrough
WW Walkthrough
PotSC Walkthrough
Strategy Guides
Character Information
Classes
Races
Attributes
Alignments
Feats
Skills
Henchmen
Equipment
Armor
Weapons
Miscellaneous Items
Spells
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Wizard
Interviews
HotU Interview
NWN Interview #1
NWN Interview #2
Argyle Interview
Articles
NWN Review
SoU Review
HotU Review
Wyvern Crown Review
Infinite Dungeons Review
PotSC Review
Kingmaker Review
ShadowGuard Review
Witch's Wake Review
SoU Preview
HotU Preview
E3 2003 Preview
E3 2002 Preview
Media
NWN Screenshots
SoU Screenshots
HotU Screenshots
NWN Wallpaper
Expansions Wallpaper
Game Resources
Downloads
NWN Forum
NWN Products
Buy NWN!
Buy NWN: SoU!
Buy NWN: HotU!
Buy NWN Gold!
Buy NWN Platinum!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Bastion of the Enemy
Bastion of the Enemy


Did we miss anything in this location? Is there something we didn't discover? Let us know!


Area Note

There are bouncing energy balls that make a circuit throughout the first level of the dungeon. It’s possible to rotate some of the mirrors in the level to redirect the balls (into your enemies, for example), and, once you’ve reached the Illithid Control Room (#4), you can also turn the balls off.

Unlike the other dungeons in the module, you can rest here.

If you have Calibast with you, he might give you Calibast’s Ring. If you have Jaboli with you, she might give you Jaboli’s Amulet.


1 - Kobold Room

You’ll find lots of kobolds here. A kobold thug will drop the kobold key.


2 - Duergar Room

You’ll find lots of duergar here. The duergar chief will drop the duergar key.


3 - Secret Door


4 - Illithid Control Room

Here you can find a device to either turn off the bouncing energy balls or make them more powerful.


5 - Drow Room

You’ll find several drow in here. A drow priestess will drop the drow key.


6 - Orc Room

You’ll find lots of orcs in here. An orc chieftain will drop the orc key.


7 - Goblin Room

You’ll find a bunch of goblins and hobgoblins here. A hobgoblin chieftain will drop the goblin key.


8 - Locked Door

You’ll need the five keys from the five illithid thralls (#1, 2, 5, 6, 7) to open the door.


9 - Old Friends

Here you’ll find whichever two companions you didn’t select to be henchmen. They’ll attack you, but as soon as you’ve wounded one enough, they’ll both stop. Then you can either kill them or allow them to flee the dungeon.


10 - Final Battle

You’ll face an illithid and two intellect devourers here. Depending on how quickly and thoroughly you moved through the module, this battle can either be very easy or very difficult. If you find that you and your companions can’t hit the illithid or the devourers, then loot the chests in the room. You’ll find some magical weapons inside, including a longsword +3 and a dagger +3.

Once you’ve killed the illithid and exited the room where the final battle took place, the module will end.


Exits:

A. Exit to the Emerald Hills.

B. Stairs between levels 1 and 2.

C. Doorway between levels 2 and 3.

Kingmaker Walkthrough
Before You Begin
Introduction
General Areas
Prelude
North Cyan
South Cyan
Cyan Prison
The Empty Battlefield
Emerald Hills
Goblin Caves
Ancient Crypt
Duergar Caves
Kobold Caves
Manticore Caves
Bastion of the Enemy
Election Areas
Overview
Forester Guild
Landowner Guild
Merchant Guild
Mage Guild
Military Guild
Noble Guild
Priest Guild
Thief Guild
Trade Guild
Other Topics
Alias
Bugs
Magic Weapon
 
 
      Copyright ©2000-2007, GameBanshee.com