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Lionheart
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Protective (Thought)
MAGICAL SHIELD: When cast, Magical Shield projects an aura around you that increases your armor class. At higher levels, the Magical Shield absorbs a certain amount of the physical damage as well, although the shield does not protect against spell attacks like fire or lightning. As you place skill points into the Protective Branch, the duration and effectiveness of this spell increase.


POISON RING: When Poison Ring is invoked, multiple magical spikes erupt from the caster, shooting off in all directions. These spikes inflict poison damage on their targets, and will continue to harm enemies struck by the spikes. Since poison does not damage the undead, this spell has no effect against them. As you place skill points into the Protective Branch, the duration and effectiveness of the spell increase.


HALO OF FROST: This spell summons a moving ring of freezing energy around the caster that deals cold damage to enemies in its radius. At higher levels, the spell has a percentage chance to slow some of the enemies caught in the radius. Both Halo of Flame and Halo of Frost cannot be in effect at the same time. As you place skill points into the Protective Branch, the duration and effectiveness of the spell increase.


HALO OF FLAME: This spell encircles the caster with a moving ring of scorching energy, dealing fire damage to enemies within its radius. At higher levels, the spell has a percentage chance of causing additional burning damage over time to enemies caught within the radius. Halo of Flame and Halo of Frost cannot be in effect at the same time. As the Protective Branch increases, the duration and effectiveness of the spell increase.


MANA SHIELD: The Mana Shield spell allows you to use your inner reserve of magic energy as a protective buffer to preserve your hit point totals. This shield splits all damage dealt the caster from any source between the Mana pool and the caster’s hit point total. At low skill levels, more hit points will be lost than Mana. As you increase your skill, you will gradually improve this ratio so that any damage inflicted upon you will detract from Mana and hit points more equally.

Spell Branches
Divine Favor
Domination
Electrical
Fire
Fortitude
Ice
Nature's Fury
Necromancy
Protective (Divine)
Protective (Thought)
Protective (Tribal)
Smite
 
 
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