Banshee Network
 
Lionheart
Game Information
Recent News
Walkthrough
History
Timeline
FAQ
Features
Character Information
Primary Statistics
Derived Statistics
Optional Traits
Races
Perks
Skills
Spells
Game Resources
Downloads
Screenshots
Concept Art
Lionheart Review
Banshee Interview #1
Banshee Interview #2
Lionheart Forum
Lionheart Products
Buy Lionheart!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Skills
DIPLOMACY: Affects your ability to pursuade others in dialogue and get the best prices in stores.

Initial Value Based On: 2x Charisma, Intelligence



EVASION: Your character’s skill at evading blows during combat.

Initial Value Based On: Perception, Luck



FIND TRAPS / SECRET DOORS: Ability to visually detect hidden traps and doors.

Initial Value Based On: Perception, Luck, Agility



LOCKPICK: Determines how skilled your character is at picking locks on chests and doors.

Initial Value Based On: Perception, Luck, Agility



ONE-HANDED MELEE: The ability to fight with any weapon wielded by one hand, such as a sword or a mace.

Initial Value Based On: Agility, Strength



RANGED WEAPON: Determines how well one uses ranged weapons such as bows and crossbows.

Initial Value Based On: Agility, Perception



SNEAK: Your character’s ability to sneak around without being detected.

Initial Value Based On: Perception, Luck, Agility



TWO-HANDED MELEE: The ability to fight with any weapon wielded by two hands, such as a Two-Handed Sword.

Initial Value Based On: Strength, Agility



UNARMED: Determines your character’s ability to fight without a weapon. A skilled unarmed combatant is a deadly foe.

Initial Value Based On: Agility, Perception

 
 
      Copyright ©2000-2009, GameBanshee.com