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Lionheart
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Divine Favor
DIVINE MIGHT: This spell calls down heavenly energies to increase the melee damage of the caster and at later levels all friendly characters within its radius of effect. Initially, the spell adds extra damage to blows struck by the caster only. As you place more skill points into the Branch, this spell will add the damage bonus to allies within the area of effect. At higher skill levels, this spell also increases the strength of the caster temporarily, but this increase is not cumulative with other temporary modifiers that raise Strength. As you add more skill points to the Divine Favor Branch, the duration of this spell increases.


BLESSED AIM: Casting this spell invokes divine energy to steady the hand and improve aim, increasing the caster’s percentage chance of hitting with melee or ranged physical weapons. Initially, this gives a temporary skill increase for all weapon and unarmed skills. The effect initially lasts for a short time, but the duration of the spell can be increased by adding points to the Divine Favor Branch.


GREATER SIGHT: This powerful spell allows the caster to commune with spirits in the area, granting heightened awareness and vision. Casting this spell will increase the player’s Perception for a limited time, and as the spell improves, it increases the player’s Find Traps/Secret Doors ability. As you add more skill points to the Divine Favor Branch, the spell’s effectiveness and duration will increase.


DIVINE POWER: Few mortals can contain the awesome fury invoked by Divine Power for long. By casting this spell, energies are called down from on high that increase the player’s Strength for a limited amount of time. As the spell improves, it will also grant a temporary bonus to Endurance. As you add more skill points to the Divine Favor Branch, the duration of this spell increases.


SPIRITUAL KNIGHT: In times of darkness, the wise caster will summon forth a champion of light for protection. By casting Spiritual Knight, you recall a great warrior from an ancient time to fight for you. The Spiritual Knight will follow you obediently and fight foes that stand against you. As your skill with this spell increases, you will be able to recall more powerful knights to do your bidding, who have more hit points and deal out more damage. The knight’s spiritual connection is tenuous, so he must return to his home plane after a few minutes. In addition, only one summoned creature may be called forth at a time, and each carries a slight Mana maintenance cost to keep them on this plane of existence.

Spell Branches
Divine Favor
Domination
Electrical
Fire
Fortitude
Ice
Nature's Fury
Necromancy
Protective (Divine)
Protective (Thought)
Protective (Tribal)
Smite
 
 
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