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Nature's Fury
FERAL LASH: To punish those who attempt to harm you, the Feral Lash spell inflicts a fraction of the damage dealt to you back on the attacker. Feral Lash partially protects you from all types of physical damage, including crushing, slashing, and piercing damage, but it has no effect against other types of damage, like poison, disease and electrical. As you place more skill points into the Nature’s Fury Branch, the duration and effectiveness of this spell increase.


NATURE’S BALANCE: The warrior who likes to dabble in the magic arts would be ill advised to overlook the simplistic power of this spell. Nature’s Balance increases the damage that the target creature takes from physical attacks, like crushing, piercing, and slashing; all other types of attack damage (magic based, poison, electrical, etc.) are not amplified by this spell. As you place more skill points into the Nature’s Fury Branch, the duration and effectiveness of this spell increase.


MONSTER SUMMONING: Summoners use the Monster Summoning spell to transport a creature to them instantly. The summoned creature will protect the caster for several minutes before returning to wherever it came from. At first, you will summon lesser animals, but as you place skill points to the Nature’s Fury Branch, you will summon more powerful monsters. In addition, only one summoned creature may be called forth at a time, and each carries a slight Mana maintenance cost to keep them on this plane of existence.


SHAMAN’S EYE: Shaman’s Eye conjures a spiritual eye that travels to the targeted location and looks around an area without risk of detection. When the eye manifests, it pushes back the fog of war as it travels, allowing you to see the unseen. The eye will dissipate when the duration expires. This spell increases its effectiveness as more skill points are placed into the Nature’s Fury Branch.


INSECT PLAGUE: No greater curse can be bestowed upon an enemy than the Insect Plague. This horrid spell unleashes a horde of insects that swarm around the target area, biting and stinging all enemies within range. At higher levels of this spell, the insects have an increasing chance to poison enemies within the spell’s area. As you place more skill points into the Nature’s Fury Branch, the duration and effectiveness of this spell increase.

Spell Branches
Divine Favor
Domination
Electrical
Fire
Fortitude
Ice
Nature's Fury
Necromancy
Protective (Divine)
Protective (Thought)
Protective (Tribal)
Smite
 
 
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