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Plane of Innovation
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesAnvil clockworks, arrow clockworks
SpecialNitram (good), Giwin (evil)
Saves2 total: start, left passage after portal
PortalMid level at Giwin
Chests6
BossesNone
ExitsMine Level 1


 
 
Description

There are two types of clockworks to deal with on this plane, some with anvils for hands (Model XXXVI), and some that shoot arrows. Both types have a stun chance in melee. Clockworks cannot be poisoned or diseased, are completely immune to all fire effects, take partial damage from most spells, and have a high armor rating. However, explosions still hurt them, they move slowly, and cold effects still work and slow them down even more. Arrow clockworks are decent in melee but are excellent ranged attackers. When they start a volley of arrows, block until they are finished. Anvil clockworks have a chance to explode when they die, which also sets off nearby bombs. If you see and hear their head rotate around and then they start wobbling, get away from it. Even though arrow clockworks do this animation, they will never explode. It’s no surprise that it is best to use ranged attacks against anvil clockworks and melee against arrow clockworks if spells are not effective.

Soon after starting this area you will encounter a gnome named Nitram speaking in techno-babble. He tells you that he wishes he had the last Copper Sprocket on the plane for some unknown gnomish reason, and by the way, if he had it then Giwin the other gnome wouldn’t be able to finish the giant siege engine of death he is building that Firiona sent you here to stop. Further on near the portal you will find Giwin wondering where he left the Copper Sprocket. He would have more to say if you were helping the bad guys. Eventually you will find the Copper Sprocket but not until the end of the plane when you take it away from a giant siege engine of death.


Most Efficient Route

Take the first right; then double back. Continue forward and then take the next left. Go right at the portal, and at the end of that route, gate back to the hub and portal back. Take the left passage this time, explore the room after the 2nd save point, and then follow the left wall to the exit.


Fastest Route

As you come to forks, go left, then right. Go left at the portal and left at the 2nd save point. After leaving that room, follow the right wall to the exit.

Good Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Field of Strife
Armory / War Room
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Reef of Coirnav, West
Reef of Coirnav, North
Reef of Coirnav, East
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Grimror
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Kelethin
Faydark Forest
Orc Caves
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Fear
 
 
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