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Armory / War Room
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesWarriors (gladiators)
SpecialShard of War (end of plane boss)
Saves3 total: start, middle, just before boss
PortalEnd (locked by boss)
Chests3
BossesPlane of War boss: Rellos Zek
ExitsField of Strife (previous area), No exit (end of plane)


 
 
Description

The warriors in this area are not terribly difficult, especially since many stand in a set location until attacked or you get very close. Instead of attacking all at once, often one will attack and other warriors will watch the duel instead of joining in the fray. The last attack in their combo is a knockdown attack, officially known as a stun attack. If they start to glow red, then jump back to avoid it as you will still be knocked down if blocking. While satisfying to use the many bombs on the level against the warriors, it is likely faster to kill them without the bombs.

From the save point, go to the lower level first to the dead-end. Use ranged attacks against the warriors on the higher level for four easy kills. There are two chests down the side passage to the right, with many warriors standing around waiting to be sniped with your ranged attacks from a higher level. Past the 2nd save point, look out for warriors hiding behind large boxes. Many will stay stationary until you are adjacent to them so they can flank you. Walking four steps forward and three back will ensure that you fight them one at a time. The passage to the left leads to a few more warriors and the last chest, while the passage straight leads to the 3rd and final save point just before the boss for the plane. Make sure you are done with anything you want to do on this level before passing the 3rd save point, because you won’t be able to go back.

Rellos Zek: Plane of War End Boss

Ensure you have enough potions before dropping to the lower level after the 3rd save point as it will start the cutscene and the fight with Rellos Zek. Zek can be very easy to beat in a multiplayer game if one player is well on the other side of the save point when it starts. That player can stay on the higher level and safely use ranged attacks against Rellos Zek and resurrect any teammates using the save point.

Any characters that drop down should immediately start moving to the left or right to avoid Zek’s first and likely only ranged attack. All of Zek’s attacks have a chance to stun, though that chance is decreased substantially if you are blocking. If you get knocked down, it is very likely that Zek will simply walk over and finish you off before you get up. Rellos Zek has a high armor rating so you will need to have a high attack rating for your hits to connect for damage. If you see your ranged weapons bouncing off of him, then they didn’t do any damage.

Zek walks slowly so stay out of reach and use a ranged attack (if effective) until he starts his sword-in-the-floor ground pound attack. This will stun even if blocking, so instead get behind him and attack. You should get a few swings in before he turns around, but don’t get greedy and take too long or he will turn around and step on you. When Rellos Zek’s hit points are gone, he walks away rather than dying but he leaves behind treasure as well as the Shard of War. Picking up the Shard of War unlocks the portal. Once you have the Shard, return to Firiona Vie to end the Plane of War and open the Plane of Innovation.


Most Efficient Route

Follow the right wall until the second save point; then follow the left wall.


Fastest Route

Follow the left wall until the second save point; then follow the right wall.

Good Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Field of Strife
Armory / War Room
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Reef of Coirnav, West
Reef of Coirnav, North
Reef of Coirnav, East
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Grimror
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Kelethin
Faydark Forest
Orc Caves
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Fear
 
 
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