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Gothic Castle
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesVampires (source of Vampire Fangs)
SpecialBabik, Bloodvine, Bloodstone of Isles
Saves2 total: start at Babik, other side of loop
PortalNone
Chests0
BossesSmush
ExitsGnome Island (previous area)


 
 
Description

The Gothic Castle is only accessible by speaking with Babik after saving all eight gnomes on Gnome Island. This area is a dead-end and doesn’t lead anywhere new, nor does it have anything to do with the story arc. Other than for a little exploring, there is no reason to come to the Gothic Castle before you have a Bag in your inventory. So assuming you have a Bag, or want to explore this area twice, read on....

This area is a large rectangular loop with two side sections off of it. If you try and get Babik to come with you, he will tell you “no” in a roundabout way saying he has been here before. In a side section through some water between Smush and the 2nd save point you will find a dangerous thorny plant. This plant is the Bloodvine that Sylea wants, and you can only get near it if you have the Bag in your inventory. The Bloodstone of Isles can also be found as a random drop here. It will either be dropped by a defeated enemy or will be found in one of the many breakable pots. Generally it will drop later rather than sooner as you explore.

There is only one type of enemy here... vampires. Vampires are undead so the standard undead strengths and weaknesses apply, but they are very weak melee attackers, as they like to strike and then jump back, and they rarely block. Even swarms of vampires aren’t particularly dangerous since they tend to attack then back off. Vampires are also the only monster that have the potential to drop vampire fangs. However, due to a bug in the game these items are useless. If you ever find one, socket it into a valuable item just before you sell it.

Smush is an ogre mini boss that moves fast and has a strong fast melee attack with a stun chance. He has two weaknesses: no ranged attack and like most enemies he stupid... aka very poor pathfinding AI. There are two directions you might enter Smush’s room. As soon as you see his health bar appear, you might want to gate out to have a checkpoint close by just in case he catches and kills you. Don’t worry as it is more likely you will kill him without taking any damage for a large amount of easy experience. On one side of the room is a ledge and if you can get onto it he will likely stay in the water below the ledge and you can use ranged attacks to kill him without taking any damage. To get onto the ledge it depends on which way you came into this room. If you took the short way, it is on the opposite corner of the room and you will have to run by Smush to get to it. If you took the long way around, it is on the left side as you enter the room. A quick look at your map should show you where you want to be when you fight him.


Most Efficient Route

While facing Babik, go down the right passageway. Follow the left wall all the way around the area. This is the long way to Smush. (Remember to follow the wall down water ways!)


Fastest Route

While facing Babik, go down the left passageway. Follow the right wall. This is the short way to Smush. You will probably come to the Bloodvine before you find the Bloodstone of Isles, but sooner or later you will find both. Once you have both, use a gate scroll to leave. However, if you have not yet delivered the Conch to Kerriel it will be faster to leave via Babik once you have both items. (Remember to follow the wall down water ways!)

Good Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Field of Strife
Armory / War Room
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Reef of Coirnav, West
Reef of Coirnav, North
Reef of Coirnav, East
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Grimror
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Kelethin
Faydark Forest
Orc Caves
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Fear
 
 
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