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Citadel of Pain, South
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesShadow ninjas, gremlin archers, demons
SpecialShard of Torment (inaccessible for most of area)
Saves2 total: start, 75% through area
PortalEnd (must re-enter from later entrance to the Citadel)
Chests3
BossesNone
ExitsPlane of Torment, West (previous area), Citadel of Pain, North (two locations)


Description

When you get to the 1st save point you will see your goal for the Plane on a far ledge, the Shard of Torment. You cannot get to the Shard from this area until later when you enter it from the north, but you can shoot some ranged attacks down the passageway over the Shard to clear it out now. There are only four demons to worry about here and none together. One is down the dead-end left side path after the 1st save point, another just before the 2nd save point, and one just before the exit to the northern halls of the Citadel. There is also one last one to deal with past the portal when you re-enter this area from the Citadel of Pain, North. Shortly after you pass the portal, you will be able to pick up the Shard of Torment. When you have it, return via the portal to The Plane of Torment, East and speak to Gol Nazyn for his secrets, and then go to your hub to end the plane and access the Plane of Disease.

Shadow ninjas will hide in corners and wait until you are very close and then jump out. They only appear as translucent shadows until they yell and attack. They are near impossible to spot until that time and then they are in melee. Shadow ninjas also count as undead so they have the same strengths, immunities and weaknesses common to all undead. If you do hear a yell, start swinging. Normally you can only get a swing or two on them before they start to block. Also if you block, they will continue to block themselves and then hit you as soon as you stop. To prevent this, as soon you stop blocking immediately start blocking again to block its next hit before you start attacking again. Keep a spell that stuns ready in case they get too close or use ranged attacks (especially ones that pass through walls and track) against any suspicious areas you think might be hiding a ninja.

The other new monster in this area is the gremlin archer. The archers are gray and have hard hitting arrows and they may have enchanted bows, too. When you get into melee range, the archers will stop attacking and try and run far enough away to safely shoot you again, making it difficult to catch and kill them. If you start hearing arrow shots and you don’t have a lot of points in Dodge, move away and around a corner. The archers will follow you to the corner where you will too close for them to shoot and instead of attacking they will run in circles trying to get away. When they start doing that you can kill safely by chasing them down in melee, or quickly by using a ranged attack of your own at point blank.


Most Efficient Route

Follow the left wall down the side passage to a chest. Return to the 1st save point and continue down the other passage following the right side wall. In the first room you will find another chest in the far right corner. Continue following the right wall down a side passage until you start being attacked by archers. Then run back around a corner and let the archers come to you. Continue into the room for the 3rd chest and follow the right wall up the other passage to the exit. When you re-enter this area from the north, follow the path past the portal to the Shard of Torment.


Fastest Route

Continue forward until the save point and then go down the right side passage. Continue going directly away from the save point until the T-junction and then turn left. Follow the path to the exit. When you re-enter this area from the north, follow the path the portal to the Shard of Torment.

Good Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Field of Strife
Armory / War Room
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Reef of Coirnav, West
Reef of Coirnav, North
Reef of Coirnav, East
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Grimror
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Kelethin
Faydark Forest
Orc Caves
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Fear
 
 
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