Imbues the target with a furious passion, increasing the chance for a successful strike that does extra damage, and reducing any monster's chance of making a successful strike.
Makes the target weak and feeble, greatly reducing its ability to fight or defend against attacks.
Invokes a searing wave of pain that inflicts 6-12 points of damage to the target.
Blood to Gold
May only be cast on oneself. This permanently reduces the number of Hit Points of the target by 1, and adds 50 Gold Pieces to the character's gold sack.
Voice of Terror
Invokes a screaming cry from the caster that paralyzes and invokes fear in any monsters near the target.
Summons creatures of the forest to come aid the party and fight against the monsters. The type and number of creatures that appear are dependent upon the caster's Sorcery skill.
Creates a wave of insanity that affects any monsters near the target. Insane creatures are out of control, and may attack each other.
Imbues the target with a ferocious rage, greatly increasing the chance for a successful strike that inflicts double damage. Any character that is frenzied will also take double damage when hit by a successful strike from an opponent.
Spawns a swirling fist of demonic energy that does 6-36 points of damage to the target.
Summons undead creatures to come aid the party and fight against the monsters. The type and number of undead creatures that appear are dependent upon the caster's Sorcery skill.
Face of Death
This spell tries to kill the target outright, and may or may not be successful depending upon the toughness of the target.
Takes possession of the target, causing it to join the party and fight against the monsters. When all nearby monsters have been defeated, the possessed creature will wander off looking for new enemies to kill until the spell expires.
A devastating spell that inflicts up to 36 points of demonic damage to the target, healing the caster by an equal amount of Hit Points.
Artifact of Fiends
This spell is not cast. It is required to Enchant or Bless an Artifact with powers from the Fiend Magic realm. The ritual is performed at any magic shoppe or temple.
The most dangerous magic spell in Wizards & Warriors, the Blood Bath spell spawns a fiendish hail of bloody gore from hell, taking half the Hit Points of the caster with each explosion and oing an equivalent amount of damage to the target and any nearby monsters. Note that this spell almost always proves fatal for the caster.
Summons a fiend from hell to come aid the party and fight against the monsters. The type and number of demonic creatures that appear are dependent upon the caster's Sorcery skill.
Word of Death
This spell will try to slay all monsters near the target outright.