Two Worlds II Antaloor Post #16

A sixteenth Two Worlds II Antaloor Post newsletter is now available, with this latest entry containing snippets from recent previews, information about the game's character development system, a profile of the giant wasp, and more. On developing your hero:
Reality Pump has really concentrated on allowing players a free hand in the creation and development of their heroes. For example, a player doesn't have to decide on a class right at the start, as is usual for most RPG's - this decision will be made during gameplay.

In the development of character attributes, the developers differentiate between (parameters) and skill points, which the hero receives when he advances through various levels. You probably know this successful system from the first (Two worlds) - but it's hardly recognizable now, because it's been intensively redeveloped.

Parameter points affect the four main attributes of accuracy, endurance, strength and willpower. Skill points are assigned to the individual talents in which the player wants to specialize. Depending on the skills which receive the most value, a hero will gravitate towards either becoming a Warrior or a Mage during the game. If it turns out later that your hero's talents don't really match your own personal gaming style, you can pay a visit to a (headshrinker) and have your hero's talent tree at '˜reset' so this enables you to combine any talents you want with one another - and design your own individual class. But beware. the headshrinker doesn't come cheap!

Antaloorian heroes mainly gain experience and achieve control over the important parameters and skill points by defeating opponents and solving quests - and this also enables them to advance through levels. There are also a few other things which will help you increase your points account - you could, for example, pick locks, steal an item or two or of course make life difficult for one or two of Gandohar's minions!