After fixing and tweaking a number of elements in their Age of Decadence combat demo, Iron Tower Studio has released a new version of the demo for those of you interested in continuing your turn-based adventures. You can currently grab it straight from the source, AtomicGamer, and a few other mirrors listed here. The changelog:
'¢ Fixed: "Closed off buildings when the game is loaded."
'¢ Fixed: "Can move through NPCs."
'¢ Combat sounds do not fade so much with distance.
'¢ Disabled streaming music, it's all preloaded now.
'¢ Moved screenshots and console.log to My Documents\My Games\Age of Decadence, so they can be created even if you don't run admin account.
'¢ Now you can't save a game when your character is dead.
'¢ Death screen appearing after you die and quickly load a game: no more.
'¢ Fixed: "Arena master crash". Which meant potential crash on any dialogue initiation.
'¢ Fixed: "You can extend your spear interrupt range by selecting a whirlwind attack before ending your turn. I believe it's an exploit."
'¢ Equipping something while moving made character continue his path as a statue (wrong animation was played).
'¢ Fixed: clicking dialogue answer could lead to a wrong outcome (problem with hidden answers, when your character didn't pass skill/stat/script check.
'¢ Fixed error loading a saved game, if you saved it while your character was moving (to the last tile of his/her path?)
'¢ Now crossbows are not getting unloaded when dropped into inventory.
'¢ Found a solution for ATI videocard owners (X-series) who experienced visual artefacts.
'¢ Fixed "Characters attack and hurt themselves or wrong targets" bug.
'¢ Fixed a bug with loading a save game, when user gets a normal loading screen at first, but when the SVGA progress bar reaches the end, the game "hangs", though gameworld sounds are heard.
'¢ Fixed: "Combat goes into an endless loop after a character disengages from an opponent."
'¢ Throwing axes are not floating in the air any more, while your character walks.
'¢ Fixed: "The bow multishot does not deal criticals."
'¢ You could totally avoid combat in this combat demo (bug with arena exits)
'¢ Spaces between some dialogue asnwers were too large.
'¢ Fixed a bug when you could initiate a conversation in movement and still keep walking somewhere.
'¢ Added "1", "2", "3" keys as alternative shortcuts to attack modes (fast, normal, power).
'¢ Fixed: "Characters attack through the walls".