Mass Effect 2 Interviews

A couple more Mass Effect 2 interviews popped up overnight, the first of which is at Video Games Daily with producer Adrien Cho:
VGD: You've expanded the universe a lot for number two. Can you tell me about that as an artistic process? The Old Republic guys are obviously going off the Star Wars universe, there's a lot of material for them to pull from, but you guys have had to create it all yourselves.

Cho: The art direction is absolutely fabulous in this game. While its challenging to come up with new worlds to explore, it's definitely a lot of fun too, and I think that out-balances the challenging aspects. And at the same time we're also marrying that with understanding the technology better, now that we're really familiar with Unreal technology, we're able to say (hey, you know what, we can start to push those boundaries and give you those worlds we weren't sure how to make in Mass 1).

So making a sequel's always fun because you look at what the end product was, and then you look at very focussed changes and in terms of art, we definitely realised that there were certain things we really wanted to do in Mass 1, and now we've got that experience we're able to deliver it. We've only shown a small, small sliver of some of the incredible environments players get to visit. The art and environments sometimes take a second place to all the story-telling we talked about digital acting, all the gameplay, shooter aspects but it's just as important a component, and sometimes I wish people would stop shooting, take a look at the amazing environments they can interact with. No other game can offer such a variety of believable, immersive environments. And we give you a ton of those!

And the other is at Kotaku with Dr. Muzyka:
Dr. Ray on the future of BioWare...

"I think our future is brighter and our best work is ahead of us. I think the vision we have of creating, delivering, and evolving the most emotionally engaging game experiences in the world is a vision that has no endpoint to it. You can always improve, you can always strive, you can always get better at that. Mass Effect 2 is the next step in the evolution of our craft. I think our best work is always ahead of us."