Torchlight Reviews

There's still no word on when the MMO version of Torchlight will be available, but that hasn't kept the reviews for the single player version from being quite favorable.

Ten Ton Hammer gives it an "A":
More than a few of Torchlight's developers at Runic Games - the brothers Max and Erich Schaefer and composer Matt Uelman - were originals at Blizzard North on Diablo I & II. With such an explosive pedigree, we expected a high quality game built on well-established (if not extremely innovative) game mechanics. We didn't expect a highly addictive, chock full of glorious OP-ness dungeon crawler whose miniscule pricepoint ($19.99) and hard drive footprint (550 MB) make it the kind of game that's easy to recommend to just about any type of gamer. If you like loot and levels (and who doesn't?), you should definitely give Torchlight a shot.

Beefjack gives it an 8.5/10:
Honestly though, minor complaints aside, Torchlight is a steal at $20. You will not regret picking this little gem up, and now with Runic's fully featured mod tool TorchED, there's sure to be plenty of user generated content to keep you occupied long after you've seen all the main game has to offer.

Bright Hub gives it a 3/5:
...Torchlight is a classic that should have been made years ago. The formula used to create the game may have worked in the past but not so much with today's games. It's now easy to understand why Runic Games decided to distribute it via download instead of spending the money shipping it in a retail box. The amount of money they saved probably prevented them from going belly up. again. The game falls way short of being considered a real full title, even with the mod tools said to be released in a few days. Torchlight appears to be more of a springboard quick launch to fuel hype for their MMORPG that is in the works.

And then there's this little five things Torchlight does better than Diablo II article on MTV Multiplayer:
If you're like me, you never used a single gem in "Diablo 2," preferring to save them in your stash, upgrading their quality to the fullest before you even thought about using them. "Torchlight" has a way around this. Lets say you placed gems in an item that's been outclassed. In "Diablo 2" your only option is to sell the item and kiss the gems goodbye. In "Torchlight" you can bring that item to a vendor in town who will rescue said gems, destroying the item in the process. You can also do the reverse, destroying inserted gems and saving the weapon. It's a great way to encourage folks to use gems when, ordinarily, they wouldn't.