Two Worlds II Antaloor Post #5

Reality Pump has kicked out a fifth issue of their Two Worlds II Antaloor Post newsletter, which features two short Q&As and some information about the game's desert region.
AP: The Reputation system played a major role in the first (Two worlds(. How will it work in (Two worlds II(?

Mirek: Our objective in (Two worldS II( is to simulate a huge authentic game world in which the inhabitants basically follow the same rules as those in the real world. So a hero must pay close attention to those who will become his enemies, to his behavior in taverns, and to how he behaves when encountering merchants, beggars and of course... Orcs ;-).

If a player doesn't show enough respect to an Orc, he'll draw his sword quicker than the player can say, "Sorry, my mistake"... and he'll do it the next time he meets the player as well.

AP: Are you telling me that the NPCs possess a kind of memory?

Mirek: Yep, that's right! We've developed a complex reputation system which actually remembers all encounters between the hero and NPCs - and takes this into account for all future encounters. So if a player insults an NPC during a conversation, that NPC will remember it... and the next time he or she meets the hero, the NPC will be much more reserved towards the hero - or even show hostility. That could be a real problem for the player if, for example, he needs valuable information from a certain NPC whom he has refused to help in the past, or from whom he has stolen a horse.