Bioshocked: Plunging into Rapture

Rather than post a standard review of BioShock, Next Gen News has published a spoiler-heavy editorial that summarizes what they feel are the FPS/RPG's strong points.
Perhaps the turning point of Rapture's fate was Frank Fontaine. Fontaine was, above anything else, a businessman. A shrewd, merciless businessman. He saw opportunity in the underwater Utopia and seized it. When plasmids were born, everyone wanted a piece of the action. Modifying your genetic code seemed convenient and Plasmids such as Telekinesis became mainstream and as the demand grew, Fontaine was the person to go to. He had taken control of ADAM (the substance necessary to use Plasmids) market and became just as powerful, if not more powerful, as Ryan. What followed was a struggle for power between the two. Ryan counterattacked by finding his own means to acquire ADAM: Little Sisters and Big Daddies. This strange duo is one of the most compelling character match-ups to grace a video game. A strong, stupid behemoth protecting almost zealously these strange little girls. awesome.

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Then we have Andrew Ryan, to me, one of the most thought out and perfectly executed and voice acted characters in the history of gaming. His monologues are insightful, powerful, thought provoking. I still vividly recall one of them in Arcadia, where he tells us about the forest he planted in the US. When the government passed a bill to make it a National Park, he burned it to the ground. In his words: (God did not plant those seeds, I did). Every time he addresses the player is another experience all in itself. Despite of the brilliance of his dialogues, his best is without a doubt his last. Ryan reveals that you are not the master of your own actions.