Demigod Reviews

Let's take a break from all of the E3 activity and round up the latest reviews of Stardock and Gas Powered Games' Demigod.

First up is The Armchair Empire with a score of 7.0/10:
In the end, Demigod does a lot of things right. Its missteps are few but noticeable. I think there's loads of potential here, not just for expansion packs and sequels, but spinoffs into the RPG genre. It's the first entry in what could be the next big series. The trick will be in giving players more goodies without the cookie-cutter feel to them.

Followed by N-Philes with no score:
Despite these experiences I see a very good chance that Demigod will eventually be balanced. I believe the real weakness in the game is its lack of character limitations and variety. In Defense of the Ancients there were certainly heroes that were much more powerful than others, but you could only grab one of these at a time. There were never two Bone Fletchers or Axes on the battlefield at one time. This creates a system where other heroes with different abilities are able to counter the strengths of these heroes. In Demigod there are only eight heroes which forces more of a "direct" counter to each hero. For every Rook you need a high damage demigod like the Torchbearer to counter him. For every Lord Erebus you must also have a direct counter like the Queen of Thorns (her regeneration abilities and area of effect attacks are very effective). Some Demigods are just better at countering others and this creates a chain effect where each hero counters another specifically rather than in DotA where each hero can exploit another's weakness in some fashion.

And Game Debate with a score of 8.5/10:
The more experience you gain through defeating opponents and achieving objectives, the more you can build up your powers. These are presented in the form of a skills tree. It's up to you which powers you go for, and the variety between the different Demigods is impressive. You can also improve your character's armour and weapons at the shops within the levels, in exchange for gold. Yes, gold - but don't worry, you don't have to dig it out of the ground and store it in huge silos or anything like that. Gold supplies are controlled via a series of flags scattered around the levels. You capture them by touching them for a short period of time, but your opponents can steal them away just as easily so you'll have to keep an eye out.