Fallout 3 The Pitt DLC Reviews

Two more reviews for Bethesda's second Fallout 3 DLC, The Pitt, are available online. 411mania.com 8.5.
That's right, the brand new content in the game, Auto-Axe, is one of the most amazing weapons I've seen in the game, besides the Fat Man. For those that don't know, the Auto-Axe is a melee weapon that consists of a spinning blade that will attack as long as the button's held down. The weapon is like the Ripper, but with a bigger attack range and harder hitting attack. It does deteriorate quick, but one decent strike in the V.A.T.S. system will destroy most enemies. The most memorable kill I had with the Auto-Axe was inside of the Steelyard, where I launched a Wildman (new type of enemy I'll get to later) off the top of a building. To give you a good image of this, think of the movie 300, the overhyped kick into the pit, and that's about what it looked like in V.A.T.S.
360Evolved 7.
However, as awesome as the Pitt is, I can't help but knock it down for the glitches. There were numerous graphical glitches that made the game almost unplayable. I also ran into glitches in the dialogue, where characters wouldn't even talk to me, even though they were supposed to so I can get a quest, or they would repeat dialogue over and over again. After reading my Twitter stream, I haven't been the only one experiencing these glitches, and the glitches seem to be worse on the PC version, including game save corruption.