Majesty 2 Developer Diary #2

IGN has kicked up another Majesty 2 developer diary, this time with producer Alexey Kozyrev talking about the Protection flag, player inventions, and more.
We've also made some changes to inventions. In the first Majesty, a player could only invent a few things in buildings. These were mainly goods that a building sold, such as potions, rings, weapons and armor, etc. Sometimes, these were player spells (in the guild of mages) or hero spells and abilities (in a library). In other cases, the player got new magic and new abilities (like Krolm's Wrath) after the construction of a building or an upgrade. For Majesty 2, we've systematized this part of the game. The completion of a building or an upgrade is a prerequisite for inventing heroes' magic or abilities.

For example, after upgrading the warriors' guild, you get the opportunity to explore several new powerstrikes. Your warriors can learn these new powerstrikes during their next visit to the guild. All inventions, including abilities, spells and goods, will be usable by heroes immediately after they are discovered. The new inventions will appear in a special insert labelled "Goods" on the building's informational panel. Useable magic has been moved to a magic panel for quick use in combat.