Fallen Earth Interview

Fallen Earth lead designer Lee Hammock brings us up to speed on the post-apocalyptic MMORPG's progress as it heads into alpha testing.
Ten Ton Hammer: Obviously it's been pretty busy few months for the Fallen Earth developers, and there have probably been a large number of changes to the game and the general gameplay. Is there anything that has been adjusted that the gamers should know (or care) about?

Lee: We haven't made a lot of large scale changes aside from the graphics upgrades; it's mainly been tweaks here and there. Making melee combat faster, improving reticle control, adjusting movement speeds to make PvP more fun, etc. The biggest change we've done overall is revamping the tutorial to be more intertwined with the history of the game and to show the player more of what the game is about at middle and high levels. The old tutorial was sort of a relatively low key zombie killing experience where the players were armed with a revolved and a pipe, while the new one has vehicles, machine guns, rocket launchers, mutant super soldiers, and lots of explosions.