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Using the overland map, players will be able to explore the Sword Coast and Samarach and put skills like Spot and Survival to good use, uncovering new locales and points of interest. You'll also be able to put together a party of your own created characters without being locked into carrying the dead weight of an NPC around, which is nice. Parties have been improved with streamlined party conversations, a new Teamwork Benefit System, and new powerful party feats.
The second is at Kotaku:
The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.
The third is at Blast Magazine:
Continuing the legacy of Dungeons and Dragons role-playing videogames, Storm of Zehir features a new map, improved party game play, a world economy that reacts to players' adventures and choices and new classes, spells, creatures, and playable races.
And the fourth is at Gaming Nexus:
I had about ten minutes of demo time for this expansion, so I didn't get too much information on this. What I did learn was that some new job classes have been added, although I only saw the class (Swashbuckler), which is a pirate class job that is designed primarily for melee.
Class jobs. Gotta love it.