Ken Levine on Video Game Plotlines

CVG is offering up an excerpt from an interview with BioShock lead designer Ken Levine in the latest issue of PC Zone magazine. In it, Ken describes how to construct a video game plotline:
BioShock big daddy Ken Levine has declared the importance of dumbing down videogame plotlines in order for people to get the picture. We're such thickies.

"If you want people to follow your plot, it has to be really f****** stupid", Levine says in the latest issue of PC Zone.

And there you have it. How did any of us ever make it through the PC games of old?!