Can Bethesda Do Fallout?

This editorial by Gameplayer Australia promises to put Bethesda Softworks through the pain now that the hype has died down.
The Elder Scrolls IV: Oblivion was released two years ago to pretty much universal acclaim (its average ratio on gamerankings.com is 94%). It's a great game, there's no denying that. However, it wasn't until we got over the initial '˜wow' moment of playing this incredibly deep and immersive RPG that we started to pick out some rather glaring flaws. Hey, we still love Oblivion, but a blind man could see some of the shocking faux pas that become apparent after spending some time exploring Cyrodiil.
Oh wow, a game journalists actually admitting it takes him 2 years to be capable to see a game's flaws.

But the editorial doesn't really deliver on its promise, instead ending up as another "I think Bethesda can do this, yeah!" piece.
Humour: There were a quite a few humorous asides in Oblivion (who managed to find the guy singing about cliff racers?) so we're confident that the Fallout brand of humour is in fairly safe hands. A recent demo shown to the press also revealed that one of the stats that the game tracks is '˜corpses eaten' how morbidly intriguing!

Artificial Intelligence: All reports are that Fallout 3's list of NPCs is much smaller than Oblivion's, so there will be less people to interact with. What we hope this means is that your relationships with these characters will be much more believable. With around 40 different voices being used for Fallout 3, those embarrassing vocal mess ups we witnessed in Oblivion should be a thing of the past.
Yes. Let's trust Bethesda this time. I'm sure they learned their lesson. After all, the gaming media is bound to punish them if they mess up. Right? Right?