Fable 2 in a Family Way

IGN has put together a second GDC preview of Fable 2, this time focusing on the importance of the protagonist's family in the RPG sequel.
Fable 2 was modeled after European fables. If you've eyed the original Grimm fairy tales, you know that at least one child tends to die per fable. These are not the sugar-sweet moralistic Aesop fables. European fairy tales are dark and sometimes morally complex.

Molyneux has hints heavily at a family tragedy. "There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?"

According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.

"I'm going to make it tough for you to be good," he says. "Being good is about sacrifice... that's going to test you."