Bethesda Softworks Inside the Vault Q&A

Bethesda's latest "Inside the Vault" feature profiles Gary Noonan, a character artist and animator who's worked on virtually all of their games since 1996.
What was the best part about working as an artist? The worst part?
The best part is the creative process. Seeing an idea emerge from a thought, to a concept drawing, to a mesh, and finally putting it into motion. Having a part in the entire process by sharing your thoughts and ideas is something that really gets you amped up to see a character through to the finish. It makes one pretty passionate and sometimes, downright defensive when issues are brought up concerning it. We are gods of the digital age. Having a god complex over the 3D life giving process is definitely a worthwhile perk.

The worst part? Definitely seeing your work get changed or sometimes even cut. Drastic times call for drastic measures and there is no one singled out aspect of a game that is immune. It's a part of development though, and sometimes the chips will fall where they may. You just hope it is never in your court.