MMORPG.com has dished up a Q&A they conducted with EA Mythic's Mark Jacobs about the latest delay to Warhammer Online: Age of Reckoning.
(We're putting our necks on the line. We know how to do this,) he said, making reference to the fact that they have been studying the metrics through the Beta. They are aware of what quests, classes, etc. that players are spending their time with in-game and enjoying. From there, they saw that there were aspects that the players weren't particularly happy with. As an example, there were some quests that weren't so popular, and some aspects of RvR needed to be re-worked. The additional time was needed to make sure that these issues were addressed and EA Mythic could release the best game possible.
(This game is going to live or die based on the RvR,) he told us. They wanted to make sure that what went in, it was right. (Feedback has indicated that it needs a bit more work. This has to be our distinguishing factor).