GameSpot has put together a detailed preview of Sacred 2: Fallen Angel, after spending some firsthand time with both the PC and Xbox 360 versions of the game at Ascaron's headquarters in Germany.
The PC controls are based around a point-and-click system to move your character around the world, while the artificial intelligence takes care of automatically attacking the nearest adversary. With no mouse on the Xbox 360, you move your character using the left analogue stick, and the camera is taken care of with the right stick. Weapons are assigned to the face buttons so that you can quickly attack with a variety of options, while the potions and spells are mapped to the D pad. You can also use the shoulder buttons as modifiers to offer even more slots for weapons and spells, so there really isn't any restriction in using the control pad. There's also likely to be support for a control pad in the PC version of the game, although this hasn't been confirmed as yet.
Multiplayer support differs between the PC and console versions. While the PC version will offer 16-player multiplayer online, the Xbox 360 is limited to four players because of memory issues. Having said that, each version shares the same basic code and will therefore offer exactly the same features in both single and multiplayer. There will be player versus player and player versus AI arenas to play around with, and you can play the entire multiplayer game cooperatively if you wish. Sadly, there'll be no Shadowrun-style support for cross-platform multiplayer, but two players will be able to play on a single Xbox 360 if they wish.