Neverwinter Nights 2: Mask of the Betrayer Interview

GameShark had the opportunity to sit down with Obsidian's Kevin Saunders for a two-page interview about the team's Neverwinter Nights 2: Mask of the Betrayer expansion pack.
Q: How pivotal will the Influence system be in the expansion? Have you made any changes to it?

A: I think we've made some major improvements to the Influence system. First, now your companions (and you, perhaps) will gain game play benefits for having high influence. Second, if Influence goes low enough, the companions will behave more realistically and actually leave you. Also, we've spent a lot of energy on polishing how Influence works with the companions. For example, increases and losses will feel more natural and appropriate to the characters' personalities and goals. Except for the very beginning of the game, none of the companions are required and players who don't like them can adventure alone if they wish. So if you don't like dealing with Influence, it's entirely optional. Of course, if you're into the story, you'll find the companions add a lot of depth.