Fable 2 E3 Previews

A selection of hands-on previews of Lionhead Studios' Fable sequel have surfaced, thanks to the ongoing E3 Media & Business Summit. The first is at GameSpot:
The presentation took place in the sizeable city of Bowerstone, where we're told that every building (there are dozens, perhaps even hundreds of them) will have an interior that you can explore. We weren't interested in checking out furniture or stealing cutlery on this occasion, though, because bandits were attacking the city. Before engaging any of them in combat, Molyneux took the opportunity to show off another new feature that has been implemented in the game: the lookout key. Holding down the left trigger button lets you instantly take a look at whatever is the most interesting thing going on in your vicinity, as if seeing through the eyes of a lookout. On this occasion, the most interesting thing going on was a bandit killing a civilian on a nearby street, and while still using the lookout cam it became clear that said bad guy had spotted our hero and was headed in his direction.

The second is at GameSpy:
Imagine satisfying combat with just one button. Every movement of your weapon, every parry, thrust, and counter is controlled with a single button. The natural rhythm and flow of a fight is completely up to the player in Fable 2 and two players can approach the game's battles in completely different ways. When we were handed the controller, we found that with no instruction at all, the transition to master swordsman was complete. Swiping away at enemies was simple enough by just mashing away at the button, hearkening back to the simple sword combat of a game like Prince of Persia. There was far more depth to take advantage of, however. Holding down the button took a defensive stance, and parried incoming blows from all directions. That classic Hollywood swordfighting move, the behind the back parry was a piece of cake to pull off. More complex counter moves, ripostes and finishers are more difficult to pull off, requiring specific timing, but once again, it's all accomplished with a single button.

And the third is at IGN:
Perhaps most impressive is that the combat -- the animations, combos, and flourishes -- adapt with your character. When you are younger you will have different moves then when you become a seasoned hero. As you move from good to evil, your animations and flourishes also change. That Fable 2 could pack so many variations into its combat is a testament to Lionhead's desire to deliver on its promises for an incredible RPG experience on Xbox 360.