Obsidian Entertainment community manager Rob McGinnis stopped by the official Neverwinter Nights 2 forums to announce the availability of the game's final v1.05 patch. The full patch notes:
Neverwinter Nights 2 Version 1.05 Patch Notes
--A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
--There is now an (Advanced Options) button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server's homepage, if it has one, and one intended to directly point to the server's latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user's Browser and direct them to the URL specified.
--There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
--Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
--Players can now adjust the scale of their player models in the character creation process.
--A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
--2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
--Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
--Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
--The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
--There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.
--The Quick Cast menu was blocking movement clicks for its entire area even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
--Feats will now properly show their cool down timer countdown.
--The Chat Window is no longer cleared after an area transition.
--The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
--Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
--The Reflex save for Defensive Roll can now happen multiple times per day.
--Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character's BAB. This has been fixed.
--Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
--Spears now give the proper 3x critical damage multiplier.
--Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
--The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
--The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.
Bug Fixes from 1.05 Beta
--Augment Healing and Summoning were not selectable. This has been fixed.
--The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
--The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
--Barter and Trade will now work from the Radial menu in Multiplayer.
--Spears are now giving the proper 3x critical damage multiplier.
The following 2DA files have been changed in v1.05:
In addition, the following 2DA files have been added in v1.05: