Fable 2 Details

Next Generation has posted a few new details about Fable 2, after listening to one of Peter Molyneux's speeches at this year's Game Developers Conference.
For Fable 2, Molyneux promised three innovations, but vowed only to reveal one. It was the same innovation he'd showed two days ago at a Microsoft-sponsored press event, a dog companion that every player in the action-heavy role-playing game will have.

The dog, of course, is both a gameplay tool and companion. For Molyneux, it's also a means to an end. That end, of course, is love and real human emotion. "I don't mean rumpy-pumpy love," he said, although he noted that it will be possible for two people in Fable 2 to have sex and, possibly, produce children. Instead, Molyneux was referring to a simple emotional response.

"If I can get you to care about something," he said, "I've got you."

If we're producing children in the game, how will our character ever find time to adventure? :)