EverQuest II Q&A #12

MMORPG.com brings us the twelfth installment to their bi-weekly EverQuest II Q&A, once again with senior producer Scott Hartsman providing the answers.
Q: Tell us more about Tinkering and Transmuting. Rumor has it that you do not have to give up your current Artisan skills to Tinker. Can you confirm this? Is this a new direction for tradeskills?

A: Tinkering and Transmuting are what we're calling Secondary Tradeskills. Yes, Secondary Tradeskills are a brand new system addition that give everyone some flexibility and new options for play.

In addition to your primary Artisan class, you can now choose one Secondary Tradeskill. These tradeskills don't have levels like your primary artisan class does, but your progress is instead through the points in that skill.

It's a way we can offer new discrete packages of cool stuff like Tinkering and Transmuting, without expecting people to give up on their primary artisan advancement. Your primary artisan advancement shouldn't be something that you should ever have to give up because we happen to add a new secondary tradeskill.

Instead of calling it a new direction for tradeskills, I'd call it a significant enhancement that complements the existing direction very well.