BioWare on Creating a Monster RPG Podcast

Gamasutra has published a podcast featuring a lecture given by BioWare producer Casey Hudson during a previous Game Developers Conference. In it, Casey talks about what it takes to create a "monster RPG" like Star Wars: Knights of the Old Republic.
BioWare's Star Wars: Knights of the Old Republic started development as an ambitious role-playing game set in the Star Wars Universe. In the end, it achieved almost all of its original design goals and went on to set sales records, becoming one of the most critically acclaimed RPGs of all-time. This talk will cover the entire development process at BioWare, from concept to completion, of this large and complex project. With a length of 40-60 hours, a complex rules system, 20,000 audio assets (including 14,000 lines of spoken dialog) and a 90+ man-year schedule, the physical size of the game alone presented a significant challenge to the developers.